
Improved gesture recognition for abilities.Charged shots are now damaging the monsters triggering it.Reduced occurrence of “no boss” bug in trial levels (by reducing occurrence of levels that are not fully accessible).Male Bounty Hunters now properly wield their guns in the hero creation screen.Selected trial level is now saved between sessions.

Critical rating bonus slightly increased.Misty Island monsters hit-points greatly decreased.Chain Lightning attack speed debuff has a maximum stack limit of 5.Chain Lightning attack speed buff has a maximum stack limit of 10.Monsters gain a chance to resist slow and knockback effects if those effects are repeatedly used against them.Singularity triggers on attack effects per tick instead of whenever an enemy is damaged.Immolate damage amplification debuff has now a maximum stack limit of 3.Warriors receive 15 base armor per Hero level (about 1000 armor at max level).Channeling duration increased by upgrades.

The beam direction can be controlled while channeling it.

Upgrade effects: increased number of bounces. If a shield is thrown the damage is increased by the shield’s armor. If a weapon is thrown a bleed effect is applied. Deadly Throw - The Warriors throw their offhand weapon or shield striking multiple enemies in a bouncing attack.Release date: 09, December 2016 (first platform)
